Thursday, January 23, 2020

Paul Cronan :: Essays Papers

Paul Cronan Paul Cronan Case This case involves a corporate response to AIDS in the workplace. The return to work of Paul Cronan, a person with AIDS, after a much publicized law suit, led to a walkout of his coworkers. This case documents the circumstances which preceded the work stoppage. Analyzing this case from Paul Cronan’s supervisors point of view there are three main ethical issues to be considered: duty to protect the interests of the company, New England Telephone (NET); obligation to maintain the rights of the other employees; and duty to provide for the safety and privacy of Paul Cronan. There are ample examples throughout the reading to support identification of these three issues. It is evident that there is substantial interaction between Cronan and his supervisors in the early stages of his illness. Cronan contacted his first boss, Charlie O’Brian, asking for permission to leave work for a doctors appointment on three occasions. Cronan disclosed his illness to O’Brian on the third attempt to leave early from work. On his return to work he was instructed by his boss to see the company doctor. Later he contacted O’Brian, asking to be put on medical leave. Months later when he was well enough to return to work he contacted his new supervisor, Richard Griffin, who informed him that he needed a medical release to return to his job. He also asked Griffin for a transfer to a less volatile environment. These examples prove that the two men were Paul Cronan’s supervisors and thus had to be concerned for the safety and well being of Cronan. There is evidence to support that there were other employees in Cronan’s department. When his illness was revealed co-workers purportedly threatened to lynch him if he returned. Later it was reported that damaging graffiti had been written on the bathroom stalls. On his return to work after the legal settlement he was treated like a leper by fellow employees. That same day, several co-workers filed a grievance with the local union protesting his re-instatement. The next day the workers walked off the job to reduce their contact with Cronan. Later several employees spoke of their fear of the disease and discomfort with Cronan. These examples prove that there were other employees in the department and thus the supervisors had to see that their rights were upheld, also. Next, it is evident that the supervisors were agents of the company. Paul Cronan :: Essays Papers Paul Cronan Paul Cronan Case This case involves a corporate response to AIDS in the workplace. The return to work of Paul Cronan, a person with AIDS, after a much publicized law suit, led to a walkout of his coworkers. This case documents the circumstances which preceded the work stoppage. Analyzing this case from Paul Cronan’s supervisors point of view there are three main ethical issues to be considered: duty to protect the interests of the company, New England Telephone (NET); obligation to maintain the rights of the other employees; and duty to provide for the safety and privacy of Paul Cronan. There are ample examples throughout the reading to support identification of these three issues. It is evident that there is substantial interaction between Cronan and his supervisors in the early stages of his illness. Cronan contacted his first boss, Charlie O’Brian, asking for permission to leave work for a doctors appointment on three occasions. Cronan disclosed his illness to O’Brian on the third attempt to leave early from work. On his return to work he was instructed by his boss to see the company doctor. Later he contacted O’Brian, asking to be put on medical leave. Months later when he was well enough to return to work he contacted his new supervisor, Richard Griffin, who informed him that he needed a medical release to return to his job. He also asked Griffin for a transfer to a less volatile environment. These examples prove that the two men were Paul Cronan’s supervisors and thus had to be concerned for the safety and well being of Cronan. There is evidence to support that there were other employees in Cronan’s department. When his illness was revealed co-workers purportedly threatened to lynch him if he returned. Later it was reported that damaging graffiti had been written on the bathroom stalls. On his return to work after the legal settlement he was treated like a leper by fellow employees. That same day, several co-workers filed a grievance with the local union protesting his re-instatement. The next day the workers walked off the job to reduce their contact with Cronan. Later several employees spoke of their fear of the disease and discomfort with Cronan. These examples prove that there were other employees in the department and thus the supervisors had to see that their rights were upheld, also. Next, it is evident that the supervisors were agents of the company.

Wednesday, January 15, 2020

Psychological factors

Games Psychological factors Prepared by: Mohamed Diab Computer games are popular because they affect us emotionally, in a similar way to films and music. Just as a horror movie makes you feel scared, a survival horror computer game can terrify you too. In some ways the game makes it feel more real because you are controlling the character, so what happens to the character can feel like it is happening to you. Games designers use the psychological factors to improve their games and make the experience of playing them more memorable.It can be one very simply and subtly, or it can be done in a very obvious way, depending on the needs of the game. Use of Sound Sound can make you feel lots of different things – it can make you feel happy, sad, scared, brave. There isn't a single human emotion that hasn't been represented in music or sound effects at some point in our history. Games designers use this to their advantage and there will be an audio designer whose role is to pick the s ound effects and musical scores that are used throughout a game. High-pitched, fast-paced music or sound effects tend to make you feel more excited and as if you are in the middle of the ction.Platform games and racing games use these features to add to the game's excitement and pace. Page 2 of 10 Horror games use string instruments such as violins and the sound of creaking floor boards to make people feel tense in the same way that a horror movie does. High Score Listings anyone except the computer. Even multiplayer games were usually limited to two people. Single-player games today are often driven by the storyline and the player will continue playing to the end in order to find out what happens. In more basic games, however, this is not the case.The high score table or list becomes the otivation to play again and again. If you feel compelled to improve your high score then you will keep on playing the game until you succeed and this means that you will get more game-play for your money. A high score list is an alternative to the storyline as a motivator for playing a game repeatedly. Some recent games, especially sports games and casual games, still include high score lists and you often have the option to publish your score on line through the game so that you can compare yours to those of people across the world.In many FPS (first person shooter) games that ave online multiplayer settings, you can have a world ranking which shows you how well you are doing in a similar way to a high score list. Page 3 of 10 Competitive Games Competition with others is a driving factor that makes people try to improve their skills and abilities. High score lists will encourage you to compete against yourself, but competitive games where you play against other people will make you even more motivated to improve. Throughout our history there are examples of people competing against each other in order to prove that they are the best at something.The most wellknown example is he Olympic Games, where people come together from every country in the world to compete, and the event generates a lot of international goodwill and excitement. Inevitably there are occasions when people become over-competitive and the desire to win becomes a negative rather than positive motivation. On the whole, however, competition teaches people to be good losers, to push themselves and to analyse their skills and formulate plans to improve those skills.These are all positive attributes that make an individual successful in the world of work and are undeniably associated with being successful at computer games. Page 4 of 10 Since online multiplayer games have become mainstream, people have enjoyed playing a range of different games against friends or strangers. Some of the consoles that are aimed at younger children, such as the Nintendo† Wii or DS, restrict online play to those who are known to the player in day-to-day life rather than introducing them to people through the game that they have never met face to face.

Tuesday, January 7, 2020

Human Resource Management Hrm - 807 Words

HUMAN RESOURCE MANAGEMENT Definition one Integration â€Å"HRM may be a sequence of constitutional selections that kind the use relationships their pleasant to the power of the organizations and the employees to get their aims. â€Å"Definition two – Influencing â€Å"HRM is committed the people dimensions in administration. Seeing that every establishment is created from persons, getting their offerings, developing their skills, motivating them to higher levels of potency and guaranteeing that they do to keep their commitment to the organization square measure most vital to attaining structure targets, That’s truly, in spite of the range of the organization – government, industry, schooling, health, recreational, or social policy. † Definition three – Pertinence â€Å"HRM designing, organizing, directional and dominant of the acquisition, progress, compensation, integration, protection and separation of human assets to the top that character, structure and social ambitions square measure entire.† That means OF HRM: - HRM is administration use that helps managers to recruit, opt for, coach and boost members for a gaggle. Definitely HRM is disquieted with the people’s dimensions in organizations. HRM refers to line of packages, functions, and events designed and disbursed Core factors ofShow MoreRelatedHuman Resource Management ( Hrm )1508 Words   |  7 Pagesâ€Å"Human resource management (HRM) is the managing of human skills and talents to make sure they are used effectively and in alignment with an organization’s goals† (Youssef, 2012). The primary role of human resource management is to plan, develop, and order policies and programmers designed to make prompt use o f an organization’s human resources. It is that part of management which is concerned with the people at work and with their relationship within an organization. I currently work for a HumanRead MoreHuman Resource Management ( Hrm )1552 Words   |  7 PagesHuman Resource Management (HRM) is the function within an association that has emphases on the employment of, administration of, and providing direction for the employees within an organization. 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